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Katera Quadro grafična kartica ustreza vaši aplikaciji? Opis v angleščini: NVIDIA Quadro FX 3800 SDI I/O by PNY Technologies delivers the industry’s first fully integrated GPU-based solution for acquisition, processing and delivery of high resolution video providing the lowest system latency for real-time compositing. This innovative solution enables advanced capabilities for graphics rich production and delivery of video for broadcast, post production, film and new media. NVIDIA Quadro FX 3800 SDI I/O by PNY enables multi-stream, uncompressed video to be streamed directly to GPU memory and provides an integrated graphics-to-video solution enabling 2D and 3D effects to be composited in real-time with 2K, HD and SD video.
Poln opis: Key Features and Benefits: Capture Uncompressed 8-,10-, or 12-Bit SDI formats Enables on-air broadcast, video production and post production professionals to capture live video, uncompressed 8-,10-,12-bit SDI directly to graphics memory in 3G, 2K, SD, or HD resolutions. Capture up to 4 SDI Sources Directly to GPU Memory Enables direct transfer of video directly to graphics memory. Uncompressed 8-, 10-, or 12-Bit SDI Output Enables on-air broadcast, video production and post production professionals to composite and output live video and graphics to true, uncompressed 12-bit SDI in 2K, SD, or HD resolutions and allows direct connection to a broadcast monitor, switcher, tape deck, or SDI projector. 2D Video Pass Through Compositing 2D Video Compositing enables incoming video to be passed through and alpha composited, luma keyed, or chroma keyed with the Quadro rendered graphics image on the outgoing SDI video. Flicker Filter The Quadro FX 5800 GPU includes a built-in flicker filter for the high quality rendering of computer graphics images in interlaced formats. Rotated-Grid Full-Scene Antialiasing (RG FSAA) The rotated grid FSAA sampling algorithm introduces far greater sophistication in the sampling pattern, significantly increasing color accuracy and visual quality for edges and lines, reducing “jaggies” while maintaining performance. 1GB GDDR3 GPU memory with ultra fast memory bandwidth Delivers high throughput for interactive visualization of large models and high-performance for real time processing of large textures and frames and enables the highest quality and resolution full-scene antialiasing (FSAA). NVIDIA CUDA™ parallel computing processor A parallel computing processor architecture exposed through a C language environment and tool suite in combination with high performance visualization, CUDA unleashes new capabilities to solve highly complex challenges such as real-time ray tracing, video encoding, and interactive volume rendering. 30 bit-color 30-bit color fidelity (10 bits per color) enables billions rather than millions of color variations for rich, vivid image quality with the broadest dynamic range. Product Specifications * Physical dimensions (FX 3800): ATX form factor, 4.36 inches x 10.5 inches, dual slot * Physical dimensions (SDI Input Card): ATX form factor, full height, half length * Physical dimensions (SDI Output Card): ATX form factor, 3.875 inches x 6.60 inches * Frame buffer memory: 1GB GDDR3 * Memory interface: 256-bit * Memory bandwidth: 51.2GB/sec * Maximum power consumption (FX 3800): 107W * Maximum power consumption (SDI Output Card): 20W * Graphics bus (FX 3800): PCI Express Gen 2 x16 (compatible with Gen 1) * Display connectors (FX 3800): DVI-I + DisplayPort + Stereo (Optional) * Dual-link DVI: Yes (1) * DisplayPort: Yes (2) * Connectors (SDI Input Card): Inputs: 4 BNCs (4 Single Link, 2 Dual Link, 2 3G-SDI Single Link, 1 3G-SDI Dual Link) ; Outputs: 1 Monitor out (BNC) * Connectors (SDI Output Card): BNC fill, BNC key, BNC input (sync) * Auxiliary power connectors (FX 3800): Yes (1), 6-pin * Thermal solution: Active fansink * 128-bit color precision * 10-bit per color display pipeline * Unlimited fragment instruction * Unlimited vertex instruction * 3D volumetric texture support * Hardware-accelerated, antialiased points & lines * Hardware OpenGL overlay planes * Hardware-accelerated, two-sided lighting * Hardware-accelerated clipping planes * 3rd-generation occlusion culling * Window ID clipping functionality * Hardware-accelerated line stippling Shading Architecture * Full Shader Model 4.0 (OpenGL 3.0/DirectX 10 class) * Long fragment programs (unlimited instructions) * Long vertex programs (unlimited instructions) * Looping and subroutines (up to 256 loops per vertex program) * Dynamic flow control * Conditional execution High Level Shader Languages * Optimized complier for Cg and Microsoft HLSL * OpenGL 2.1 and DirectX 10 support * Open source compiler High-Resolution Antialiasing * Rotated Grid Full-Scene Antialiasing (RG FSAA) * 32x FSAA dramatically reduces visual aliasing artifacts or “jaggies” at resolutions up to 1920 x 1200 NVIEW Architecture * Advanced multi-display desktop and application management seamlessly integrated into Microsoft Windows |
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